AI Insights · Timothy · July 2022
Top 5 3D Anime Games Performance in Oceania Q2 2022
In the second quarter of 2022, the top 5 3D anime games in Oceania showed varied trends in downloads, revenue, and active users, with notable performances from titles like Genshin Impact: Natlan Launch and DRAGON BALL LEGENDS.
In the second quarter of 2022, the top 5 3D anime games in Oceania showcased intriguing trends across downloads, revenue, and active users. Data from Sensor Tower highlights the performance of Genshin Impact: Natlan Launch, DRAGON BALL LEGENDS, Summoners War, Honkai Impact 3, and The Seven Deadly Sins.
Genshin Impact: Natlan Launch experienced fluctuations in weekly revenue, peaking at around $527K at the end of March and seeing a significant drop to approximately $80K by mid-May. Weekly downloads held relatively steady, ranging from 3.5K to 5.3K. The game maintained a strong active user base, hovering around 89K to 99K throughout the quarter.
DRAGON BALL LEGENDS saw a notable increase in weekly revenue, starting at $45K at the end of March and peaking at around $156K by the end of May. Weekly downloads also showed an upward trend, with numbers rising from around 1.7K to 3.2K. The game's active users consistently remained above 30K, peaking at approximately 34K in early June.
Summoners War had a varied performance in weekly revenue, reaching a high of about $73K towards the end of June. Weekly downloads were relatively low, ranging from 170 to 928. Active users saw a slight decline from approximately 14.9K at the end of March to around 13.6K by the end of June.
Honkai Impact 3 exhibited a significant peak in weekly revenue, reaching around $93K in late May. Weekly downloads were stable, fluctuating between 570 and 1K. The active user base showed a gradual decline from about 5.3K at the end of March to around 3.4K by the end of June.
The Seven Deadly Sins observed a peak in weekly revenue at approximately $57K in early June, with downloads ranging from 313 to 639. The active user count declined from around 3.9K at the end of March to approximately 2.9K by the end of June.
These trends provide valuable insights into the dynamic performance of top 3D anime games in Oceania. For more detailed analysis and insights, visit Sensor Tower.